If you successfully make seven repeated landings on the shell, you'll start earning a 1-Up for each time you land on it after that. If you time it right, you'll jump on shell when it comes bouncing back at you. Put your back to one cave wall, let the shell go, and then jump. Jump on the Koopa once, steal its shell, and then run barely into the cave opening on the right. While in World 1-2: Koopa Troopa Cave, make your way under ground and to the right until you see the Koopa going back and forth between the two rows of purple Brick Blocks. However, triggering certain platforms or collecting Coins within a timelimit can be much easier done with multiple people to help. For instance, if there's a Green Star in a particularly tricky area where it's easier to fall, it might be better to have one player go for it. Some levels are easier going solo, some easier in multiplayerÄepending on the obstacles and puzzles presented in various levels, it can be easier to play on your own or with friends. Of course, stunning another player might be a strategic move if you're playing competitively and not cooperatively. Just be careful with this, as doing a Ground Pound near another player who isn't doing one can temporarily stun your friend's character. When playing with others, if everyone manages to Ground Pound at the same time, it releases a shockwave that destroys nearby enemies. Extra power-ups are also helpful in the event that you get hurt to restore you to a large form. Grab the Fire Flower from your inventory and give yourself the proper abilities. Say you're currently turned into a cat with a Super Bell, but you come to an area where you need to light torches. If you have an extra power-up in your inventory, you can use it to change your current power-up ability. Extra power-ups make levels easierĪs you run through levels, you'll acquire power-ups by hitting ? Blocks. Of course, if you're playing competitively, you can also do this to mess with your opposition. Additionally, if one of your friends doesn't have confidence it making it through a stretch, you might be able to carry them through it. This can be helpful for reaching certain Stars and Stamps. If you go up to a teammate's character and press a button, you'll be able to pick them up, run with them, or even throw them. Activating the midway points makes it so that if you die, you only have to start back at the checkpoint flag with everything you acquired up to that point rather than at the start of the level with nothing. Secondly, things tend to get trickier after the flag. First off, the first person to touch the checkpoint flag midway through a level gets extra points added to their personal total. However, she is only unlocked after beating World Star-1: Rainbow Run. Excellent choice for new players just getting used to the game or for taking down enemies in a hurry. Rosalina: Does a spin attack but has lowest running speed.Perfect for chasing down rabbits or beating others to Stars. Toad: Runs the fastest but cannot jump high and falls fast.Can help avoid landing on dangerous spots or float to reach collectibles. Peach: Can briefly float in the air after jumping, but runs slower.Great for reaching the top of flagpoles or reaching high items. Luigi: Jumps the highest, falls slower, but has lower traction.An all-around good character for competitive and cooperative play. Mario: Balanced running speed, medium traction, and average jump height.
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